Lesson 3 · Recognition practice
Forty-six shapes, forty-six stories
Every hiragana has now been met once. Met is not known. This lesson gives each character a story short enough to survive a moment of panic, and then takes the stories away and asks you to read the character cold.
1.Why a story beats another look
Staring at き until it means ki is the slowest route there is. The fast one is fifty years old and has a name: the keyword method. Instead of trying to link a foreign form straight to its meaning across a gap with nothing in it, you build two short links — the form to a familiar word that sounds like it, then that word to the meaning, by a picture. Two easy hops instead of one impossible jump.
Hiragana is the friendliest case the method ever gets, because the "meaning" of a character is just a sound, and English hands you the keyword for free:
| Character | Sound | The story |
|---|---|---|
| く | ku | a bird's beak — one single cutting stroke |
| き | ki | a key, with two teeth and a loop |
| む | mu | a mooing cow: horns, a body, a flicked tail |
Three things are worth saying plainly about stories like these.
A mnemonic is scaffolding, not knowledge. The story exists to be discarded. You are finished with one the moment you catch yourself having already read the character without it — at that point rehearsing the story is just slower reading, so stop.
Yours will beat mine. The ones below are supplied so that you never face a blank shape with nothing to hold, but a keyword only has to work for one person. If せ is a seesaw to nobody but me, replace it; the replacement is the one you will remember.
Some pairs no story can fix. る and ろ are one shape, differing only in whether the loop closes. No keyword separates them, because there is nothing to attach a keyword to. This is a problem Arabic already taught you: د and ذ, ر and ز, ب and ت and ث are not learned by inventing tales about dots. They are learned by being asked, over and over, which one is this, with the other one standing right beside it. That is what the next section does.
2.Read them cold
A character appears with nothing around it. Four sounds are offered; pick one, by tapping or by pressing 1–4. There is deliberately no play button on the question — hearing it is the answer. Get it right and the drill moves straight on. Get it wrong and it stops, tells you the story for that shape, and shows you every word from the last two lessons that has the character sitting inside it.
The three wrong answers are not random. They are drawn first from the shapes this course has already flagged as confusable — さ against ち, ぬ against め, は against ほ — then from the same row, and only then from anywhere. A multiple-choice question whose wrong answers are obviously wrong measures nothing.
The drill needs JavaScript. All forty-six characters, their sounds and their stories are all below.
Getting them wrong is the point
Being asked to produce an answer from memory teaches more than looking at the answer again does — even when the attempt fails, and even though rereading feels more productive at the time. That is the whole reason this page hides the full set until after the drill rather than before it. One caution though: a multiple-choice question can quietly teach you its wrong answers, so every miss here is corrected on the spot instead of being left to stand.
One pass covers all forty-six in a random order, then offers you the ones you missed. Do not sit there re-running it until you get a clean round — a clean round twenty minutes after a dirty one proves very little. Close the page and open it again tomorrow; the gap is what turns a lucky answer into a known one.
3.All forty-six, with their stories
The full set, in chart order. This is the part to print and keep — and to stop using as soon as the drill stops needing it.
4.Sources
- Tofugu, "Learn Hiragana" — the mnemonic set these stories are adapted from, and the standard list of which shapes get confused with which.
- Atkinson, R. C. & Raugh, M. R. (1975), "An application of the mnemonic keyword method to the acquisition of a Russian vocabulary", Journal of Experimental Psychology: Human Learning and Memory 104(2), 126–133 — the keyword method, and the sound-link-then-image-link structure described in section 1.
- Roediger, H. L. & Karpicke, J. D. (2006), "Test-enhanced learning: taking memory tests improves long-term retention", Psychological Science 17(3), 249–255 — retrieval beats rereading at a delay, and learners reliably predict the opposite.
- Butler, A. C. & Roediger, H. L. (2008), "Feedback enhances the positive effects and reduces the negative effects of multiple-choice testing", Memory & Cognition 36(3), 604–616 — why a wrong answer here is answered immediately rather than left standing.
- KanjiVG — stroke counts for all 46 characters. © Ulrich Apel, licensed CC BY-SA 3.0; the stroke data reused here stays under that licence.
- Phosphor Icons — the flat silhouettes ghosted behind the characters (MIT); the shapes Phosphor lacks were drawn for this site in the same style.
- Jisho.org — the example words shown on a miss, checked for reading and for whether they are actually common.